THE USE OF MINI-GAMES IN CHESS EDUCATION
DOI:
https://doi.org/10.24234/miopap.v11i2.40Keywords:
chess education, mini-games, engagement and motivation, game-based learning, skill reinforcement, pedagogical tools, traditional vs. modern teaching methods, learner preferences, educational technology, cognitive developmentAbstract
This study examines the effect of integrating minigames into chess training on the interest and engagement of new players compared to traditional teaching methods. The results show that the enthusiasm of most new players increased significantly when exposed to the minigames. The experimental group that used the curriculum enriched with minigames showed substantially higher interest than the control group that received regular instruction. Current research supports these findings by highlighting the exciting nature of minigames, making learning more playful and exploratory. Minigames provide a structured yet accessible way to break down the complexity of chess, improve motivation, and promote a positive attitude toward learning. The novelty and variety of minigames encourage continued interest and engagement, potentially reinvigorating chess education and fostering engagement in the chess community. Research of long-term effects on different populations and individual learning preferences is warranted to fully understand the potential of minigames to improve chess training.
References
Acorn Chess. (n.d.). Chess mini-games. Acorn Chess. Retrieved April 4, 2024, from https://acornchess.com/minigames
Alotaibi, M. S. (2024). Game-based learning in early childhood education: A systematic review and meta-analysis. Frontiers in Psychology, 15, Article 1307881. https://doi.org/10.3389/fpsyg.2024.1307881 DOI: https://doi.org/10.3389/fpsyg.2024.1307881
Basak, C. (2017, March 3). Cognitive benefits of learning to play chess and other strategy games. Lecture presented at The Center for Children and Families 2017 Spring Lecture Series: Expanding Opportunities for Children and Youth, University of Texas at Dallas.
Campitelli, G., & Gobet, F. (2004). Adaptive expert decision making: Skilled chess players search more and deeper. ICGA Journal, 27(4), 209–216. DOI: https://doi.org/10.3233/ICG-2004-27403
ChessPlus. (2023). Interactive games. ChessPlus. Retrieved April 4, 2024, from https://chessplus.net/interactive-games/
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: Defining "gamification." In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). DOI: https://doi.org/10.1145/2181037.2181040
Ferreira, J. (2023). Chess game as an educational aid in the pedagogical process, for learning and motivation. Uniknow Development Journal. https://doi.org/10.56238/uniknowindevolp-114 DOI: https://doi.org/10.56238/uniknowindevolp-114
Gardiner, G. C. (2018). Learning chess and the development of cognitive thinking in Queensland primary schools: An exploratory study (Master's thesis). University of Southern Queensland.
Gobet, F., & Campitelli, G. (2007). The role of domain-specific practice, handedness, and starting age in chess. Developmental Psychology, 43(1), 159–172. https://doi.org/10.1037/0012-1649.43.1.159 DOI: https://doi.org/10.1037/0012-1649.43.1.159
Gobet, F. (2018). The psychology of chess. Routledge. DOI: https://doi.org/10.4324/9781315441887
Jankovic, A., & Novak, I. (2019). Chess as a powerful educational tool for successful people. In D. Tipurić & D. Hruška (Eds.), 7th International OFEL Conference on Governance, Management and Entrepreneurship: Embracing Diversity in Organisations (pp. 425–441). Governance Research and Development Centre (CIRU).
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258–283. https://doi.org/10.1080/00461520.2015.1122533 DOI: https://doi.org/10.1080/00461520.2015.1122533
Price, K., & Zupans, A. E. (2011). Teaching chess the easy and fun way with mini-games. Innovative Educators, LLC.
Sala, G., Gobet, F., Trinchero, R., & Ventura, S. (2016). Does chess instruction enhance mathematical ability in children? A three-group design to control for placebo effects. In Proceedings of the 38th Annual Meeting of the Cognitive Science Society.
Szczepańska, A., & Kaźmierczak, R. (2022). The theoretical model of decision-making behaviour geospatial analysis using data obtained from the games of chess. International Journal of Environmental Research and Public Health, 19(19), Article 12353. https://doi.org/10.3390/ijerph191912353 DOI: https://doi.org/10.3390/ijerph191912353
Trattner, A. L. (2021). How to enjoy chess for adult beginners (1st ed.).
van Delft, K. (2021). Chess for educators: How to organize and promote a meaningful chess teaching program. New In Chess.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Ricardo Gregorio Castor Corpuz III, Luisa Corpuz M, Sheemal Shareeka, Asmita Sharma, Samuela Korovou, Aayush Narayan, Ravitesh Prasad, Narko Abraham Kabolo
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.